#include <NertcEngineDefines.h>
◆ material
◆ reflection_scalar
float nertc::NERtcSpatializerRoomProperty::reflection_scalar |
反射系数的比例因子,默认值1.0, 取值范围[1.0 30]
◆ reverb_brightness
float nertc::NERtcSpatializerRoomProperty::reverb_brightness |
混响亮度,该值为正且增加时,增加高频成分,该值为负数时衰减高频成分,默认值0.0(无效果), 取值范围[-30 30]
◆ reverb_gain
float nertc::NERtcSpatializerRoomProperty::reverb_gain |
混响增益比例因子,默认值1.0, 取值范围[1.0 10]
◆ reverb_time
float nertc::NERtcSpatializerRoomProperty::reverb_time |
混响时间比例因子,RT60会和该值相乘,默认值1.0(无效果), 取值范围[1.0 30]
◆ room_capacity
该结构体的文档由以下文件生成: