Interface CloudSessionInterface Methods delete Server Sessions delete Server Sessions( options: { sessions: { scene: "p2p" | "team" | "superTeam" ; to: string } [] ; done: any } ) : void Parameters options: { sessions: { scene: "p2p" | "team" | "superTeam" ; to: string } [] ; done: any } sessions: { scene: "p2p" | "team" | "superTeam" ; to: string } [] done: function Returns void get Server Session get Server Session( options: { scene: "p2p" | "team" | "superTeam" ; to: string ; done: any } ) : void Parameters options: { scene: "p2p" | "team" | "superTeam" ; to: string ; done: any } scene: "p2p" | "team" | "superTeam" to: string done: function Returns void get Server Sessions get Server Sessions( options: { limit?: number ; maxTimestamp?: number ; minTimestamp?: number ; needLastMsg?: boolean ; done: any } ) : void Parameters options: { limit?: number ; maxTimestamp?: number ; minTimestamp?: number ; needLastMsg?: boolean ; done: any } Optional limit?: number Optional max Timestamp?: number Optional min Timestamp?: number Optional need Last Msg?: boolean done: function Returns void update Server Session update Server Session( options: { extra: string ; scene: "p2p" | "team" | "superTeam" ; to: string ; done: any } ) : void Parameters options: { extra: string ; scene: "p2p" | "team" | "superTeam" ; to: string ; done: any } extra: string scene: "p2p" | "team" | "superTeam" to: string done: function Returns void Legend Settings Theme OS Light Dark
API definition for cloud sessions
Note: SessionInterface is used for local sessions, while CloudSessionInterface is used for remote sessions. The cloud session must be activated before use.