SystemMessageType enum Null safety
Constructors
- SystemMessageType()
-
const
Values
- undefined → const SystemMessageType
-
const SystemMessageType(0) - applyJoinTeam → const SystemMessageType
-
const SystemMessageType(1) - rejectTeamApply → const SystemMessageType
-
const SystemMessageType(2) - teamInvite → const SystemMessageType
-
const SystemMessageType(3) - declineTeamInvite → const SystemMessageType
-
const SystemMessageType(4) - addFriend → const SystemMessageType
-
const SystemMessageType(5) - superTeamApply → const SystemMessageType
-
const SystemMessageType(6) - superTeamApplyReject → const SystemMessageType
-
const SystemMessageType(7) - superTeamInvite → const SystemMessageType
-
const SystemMessageType(8) - superTeamInviteReject → const SystemMessageType
-
const SystemMessageType(9)
Properties
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a non-existent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Constants
-
values
→ const List<
SystemMessageType> -
A constant List of the values in this enum, in order of their declaration.
[undefined, applyJoinTeam, rejectTeamApply, teamInvite, declineTeamInvite, addFriend, superTeamApply, superTeamApplyReject, superTeamInvite, superTeamInviteReject]