NERtc iOS SDK
V4.4.301
|
Options for creating audio effects 更多...
#import <NERtcEngineBase.h>
属性 | |
NSString * | path |
The path of the audio effect file. 更多... | |
int | loopCount |
The number of loops the audio effect is played: 更多... | |
BOOL | sendEnabled |
Whether to send the sound effect to the far end. 更多... | |
BOOL | playbackEnabled |
Specifies whether to play the audio effect on the client. 更多... | |
uint32_t | sendVolume |
Indicates the publishing volume of an audio effect file. 更多... | |
uint32_t | playbackVolume |
Indicates the playback volume of an audio effect file. 更多... | |
Options for creating audio effects
|
readwritenonatomicassign |
The number of loops the audio effect is played:
-1: (Default) plays the audio effect for one time. -≤ 0: plays sound effects in an infinite loop until you stop the playback by calling stopEffect or stopAllEffects.
|
readwritenonatomiccopy |
The path of the audio effect file.
The local absolute paths or URL addresses are supported.
|
readwritenonatomicassign |
Specifies whether to play the audio effect on the client.
The default value is YES. The local users can hear the audio effect.
|
readwritenonatomicassign |
Indicates the playback volume of an audio effect file.
Valid values: 0 to 100. The default value is 100, which indicates that the original volume of the audio file is used.
|
readwritenonatomicassign |
Whether to send the sound effect to the far end.
The default value is YES. The remote users can hear the audio effect.
|
readwritenonatomicassign |
Indicates the publishing volume of an audio effect file.
Valid values: 0 to 100. The default value is 100, which indicates that the original volume of the audio file is used.